Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 12, 2006, 01:57 AM // 01:57   #21
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default

No I don't believe anyone has a tormented weapon yet thats why I think this bonus is justified.

/signed
Quid Pro Quo is offline   Reply With Quote
Old Dec 12, 2006, 05:45 AM // 05:45   #22
Krytan Explorer
 
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
Default

Definitely not.

If you need to salvage a modifier off of a weapon that cost you either millions of gold, or a lot of time getting the gems, then you seriously need to re-think how you're playing this game.

The new salvage system is meant to give you some control over what you're taking and what you're adding. Not saying "hey, nothing's permanent, just re-modify this weapon to whatever you want whenever you want, effectively removing the need for any other weapons".
Nickhimself is offline   Reply With Quote
Old Dec 12, 2006, 06:10 AM // 06:10   #23
Academy Page
 
Join Date: Jul 2006
Default

/notsigned

these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.
blastm is offline   Reply With Quote
Old Dec 12, 2006, 06:49 AM // 06:49   #24
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

Quote:
Originally Posted by blastm
/notsigned

these weapons are a reward if you've played DoA for countless hours, and those who do so just do it cause they like to suffer and because they love the difficulty there, not for the reward. no need to add anything extra.
I think we can strike this vote on the basis of extreme lack of logic. That's like saying pvpers shouldn't get faction for pvping simply because they enjoy it.

/signed

it ain't gonna happen tho lol.
Not A Fifty Five is offline   Reply With Quote
Old Dec 12, 2006, 07:45 AM // 07:45   #25
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.

Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.
Curse You is offline   Reply With Quote
Old Dec 12, 2006, 07:54 AM // 07:54   #26
Krytan Explorer
 
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
Default

Make every item in the game indestructable, then take away greens and make everything that drops 15^50 20/20 and +30. Then, make all monsters drop 50k each time they die, sometimes they'll respawn with 60% dp and 1hp.

Then, send everyone who bought the game 49.99 in the mail, and release 50 new expansions with 2 new skills and 5 new classes in each.

Also, take away armor and make us wear clothing you can buy at Old Navy, like cut-off capri's.

Then just shut the game down because people are never, ever satisfied with how things are.
Nickhimself is offline   Reply With Quote
Old Dec 12, 2006, 09:48 AM // 09:48   #27
Lion's Arch Merchant
 
Velvet Wing's Avatar
 
Join Date: Aug 2006
Location: In your cupboard *nomming* your cookies
Guild: Blade of Souls
Profession: P/W
Default

I like the sarcasm
And as far as I am concerned, the weapons shouldn't be indestructible... just don't be as stupid as to want to salvage a mod from it... You don't see people trying to pull a +30 mod from a perfect crystaline or elemental sword now do you?
Velvet Wing is offline   Reply With Quote
Old Dec 12, 2006, 12:58 PM // 12:58   #28
Krytan Explorer
 
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
Default

Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
Nickhimself is offline   Reply With Quote
Old Dec 21, 2006, 05:26 AM // 05:26   #29
Frost Gate Guardian
 
Join Date: Dec 2006
Default

where do i get tormented weapons anyway?
puteh is offline   Reply With Quote
Old Dec 21, 2006, 08:18 AM // 08:18   #30
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
Or they spent all their money getting it and can't afford to re-mod it.
Quid Pro Quo is offline   Reply With Quote
Old Dec 21, 2006, 10:20 AM // 10:20   #31
Krytan Explorer
 
The Silver Star's Avatar
 
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
Default

Incriptions should of jsut never been introduced would of saved a lot of this hastle. As for making it in destructable, if you can afford or have the time to buy one you can buy another or just e-bay another one like most people get there "high-end" things these days.Dont make it indestructable, just dont but the mod you dont want on it.

If they make one indestructable they should make them all the same. And do the same to all high end axes and swords that cost a lot.

/notsigned Stupid idea, and will never happen.

Quote:
then take away greens and make everything that drops 15^50 20/20 and +30
I like the sarcasm however 20/20 is a terrible mod for a weapon.

And Quid people DO have these weapons look in the trade section :|

Last edited by The Silver Star; Dec 21, 2006 at 10:23 AM // 10:23..
The Silver Star is offline   Reply With Quote
Old Dec 21, 2006, 07:29 PM // 19:29   #32
Jungle Guide
 
TheLordOfBlah's Avatar
 
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
Default

worst idea ever
TheLordOfBlah is offline   Reply With Quote
Old Dec 21, 2006, 07:36 PM // 19:36   #33
Wilds Pathfinder
 
|pyro|'s Avatar
 
Join Date: Jun 2006
Profession: Me/
Default

Quote:
Originally Posted by electrofish
Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions.
Wasnt a simmilar idiotic idea proposed for fow/15k armor?
yes it was
NO TY, NO TY, NO TY,
|pyro| is offline   Reply With Quote
Old Dec 21, 2006, 07:50 PM // 19:50   #34
Banned
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Curse You
The fact is, Tormented weapons are there for their skin only, just like Obsidian Armour has no bonus, but costs insane amounts.

Should Obsidian armour be indestructible? It's the exact same thing as making Tormented weapons indestructible.
All armor should be indestructable... it always makes me smile how people think the slightest things will unbalance the entire game. Man... if someone had suggested Searing Flames here six months ago, you'd be screaming thats the most over-powered skill you ever heard of and would go on about how it would unbalance the entire pvp metagame...

Right... unless any of you are hired beta testers of Anet, you have no place trying to claim X will be unbalanced. I think it's a good idea.
Hand of Ruin is offline   Reply With Quote
Old Dec 21, 2006, 08:19 PM // 20:19   #35
Jungle Guide
 
Franco Power's Avatar
 
Join Date: Dec 2006
Location: UK
Profession: W/
Default

/not signed

example: Johnny salvages a req 8 15^50 crystalline, crystalline is destroyed
johnny: OHNNOES!!


Me: Sorry JOhnny, but you are retarded lol
Franco Power is offline   Reply With Quote
Old Dec 28, 2006, 11:58 PM // 23:58   #36
Academy Page
 
Join Date: Jun 2005
Profession: E/Mo
Default

Quote:
Originally Posted by Nickhimself
Exactly. If something's that expensive, guess what (omgomgomg what)... THE PERSON WHO OWNS IT CAN PROBABLY AFFORD TO RE-MOD IT!!
QFT. Currently a 15>50 sells or 3-5k. A +5>50 sells for 1-3k. A tormented weapon, gotten via gems, will run you about TWO MILLION. I really don't see this as an issue.

However, in line with the OP's thinking, according to guild wiki you cannot salvage these weapons for materials or sell them to the trader, which will prevent certain accidents for the less than careful.
Rhys ap Llysgwr is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:48 AM // 09:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("